![]() The story in A Space For the Unbound meanders like a river, veering away from the narrative you care about (Atma and Raya), and towards other inconsequential plotlines and characters. Again, that’s another pitfall dodged: everybody sounds different and authentic, rather than sounding like they tumbled from the same writer’s pen. We found ourselves chatting to everyone, as the cast of characters are a bunch of real oddballs. The dialogue and story are expertly written too, managing to dodge the pitfall of writing for teens and sounding believable. The disappointment is that you’d miss out on a sensitively crafted and imaginative tale. There are mental health trigger warnings at the start of the game for a reason: if you have sensitivities to bullying, abuse and suicide, you might want to take your time or give this a miss. Raya’s mental health frays, and there’s only so much you can do to reassure her or hold her back. As you would expect, it doesn’t last, as Raya begins to buckle under the pressure of her bullying, which in turn puts stress on the relationship. Atma and Raya both hold hands and spend time in each other’s company, all while hiding powers from each other. It’s a bit like a 16-bit game of Inception. ![]() It’s a kind of dreamscape where every whim is manifested, as you push impulses out of the subconscious and into the conscious mind, encouraging their owners to face them. And you wouldn’t want to be a hypocrite, as you have a power too: you were given a magical red book when you were younger, which allows you to ‘Spacedive’ – a term for being able to jump into people’s subconscious and interact directly with their hopes, fears and wants. ![]()
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